AFTER EFFECTS PLUGIN · MAKEUP & CONTOUR
ASheng
MakeupContour
Makeup
that follows the face.
Tracks the face automatically, applies lip color, eyeshadow, brow color and blush, then contour and highlight; slim face, V-line, big eyes, chin and mouth can be fine-tuned too. 6 built-in looks — pick one, then adjust. Video frames reference their neighbors, so the makeup neither drifts nor flickers when the subject talks or turns. Best for frontal shots with an unobstructed face.
10 USD · 365-day license · 1 Mac
Output is watermarked until a license is activated. The license runs from the time of purchase and does not auto-renew; buy another to keep using it after it expires. The Golden Pass already includes MakeupContour. Prices follow the live plan on the purchase page.
Looks
Six looks —
pick one, then adjust.
Natural Beauty, Bare Skin, Sweet Pink, Polished Commute, Influencer Full Glam, Berry Night. Each look is a full parameter set (lips, eyes, blush, contour, face shape); every slider stays adjustable afterwards and you can save your own. The six clips below use the same footage with only the look changed.
Face reshaping
Face shape,
one slider each.
Slim Face, V-Line, Big Eyes, Chin Length and Mouth each have a slider, plus a “Shape Strength” master that scales every deformation at once. Sliders go negative for the opposite direction. Each clip below is one still frame with only that slider moving, so you can see what it changes. Reshaping is computed from facial landmarks, so it only works once a face is tracked; everything defaults to 0 and never alters the face unless you move it. Hair lying against the face moves with it, so preview footage with long hair against the cheeks to check for wobble.
All four are the same still frame (no motion) with only that slider sweeping from minimum to maximum and back, all other makeup off. In real use, where the slider stops is up to you; start small and adjust while watching. There is also “Mouth” (larger, smaller) and the “Shape Strength” master that scales every deformation together.
Makeup
Lips, eyes, cheeks —
a group for each.
Makeup is split into three groups by area. Lips: coral, rose, true red, nude pink, berry, plus a custom color, with natural, matte, satin or glossy finish. Eyes: earth, rose brown, peach, smoky and custom eyeshadow, plus outer-corner deepening and center brightening; brows in dark brown, gray brown or black gray. Blush: peach, pink, rose, coral and custom, with position and size adjustable separately for left and right.
Contour and highlight
Deepen the hollows,
brighten the high points.
Contour adds a little shadow to the cheeks and jawline; highlight brightens the nose bridge, forehead and tops of the cheekbones. One slider each, following the face so the placement turns with the head.
Face tracking
Talking, smiling, turning —
the makeup stays on the face.
As the subject talks and gently turns, lip color and eyeshadow stay locked to the features. The built-in tracker is MediaPipe Face, switchable to macOS’s own Apple Vision; both run on your Mac and no footage is uploaded.
MediaPipe Face by default, switchable to Apple Vision; both run on your Mac. Which is steadier depends on the footage, so try both.
Off, Standard (1 frame each side), Strong (2 frames each side). Face position and feature regions are averaged with neighboring frames so the makeup does not jitter.
Off, Standard, Strong (includes hair). When a hand or hair is in front of the face, the covered area gets no makeup.
“View” switches to landmarks, skin region, occlusion region, before/after and detection status, so you can confirm the regions before switching back to the result.
What footage suits it
Frontal to three-quarter views (within about 45°). Face not covered by hands, hair or objects. Face large enough in frame and not too dark. Talking, smiling and ordinary head turns are fine.
Full profiles: beyond about 55° the makeup fades out automatically and skin smoothing weakens. Hands or objects over the mouth or eyes: makeup may shift. Fast head whips, motion blur, very small distant faces.
What’s different
Doing makeup —
it wants to cost you less time.
| What you want | The usual way | ASheng MakeupContour |
|---|---|---|
| Lips, blush, eyeshadow | Mask each area by hand, then layer color | Tracks the features and applies automatically, with color and intensity options for each |
| Turning and talking | Masks need frame-by-frame tracking and fixes | Follows the face; lips and blush turn with it |
| Contour, highlight | Stack adjustment layers and paint by hand | Two sliders, placed automatically to the face shape |
| Slim face, big eyes | Adjust frame by frame with warp tools | Computed from landmarks, one slider per feature |
| Hands or hair over the face | Cut the occluder out by hand | “Occlusion Protection” excludes hands and hair in front of the face from the makeup (if the mouth or eyes are covered the makeup may shift — see “What footage suits it”) |
| Flickering video | Check every frame and patch by hand | “Video Stabilization” references neighboring frames and averages the face position |
Getting started
Three steps to get going.
Requires an Apple Silicon (M series) Mac, macOS 14 or later and After Effects 2026. After Effects only for now; no Intel Mac or Windows version.
- Download the installer
Click “Download for Mac” on this page and unzip. The installer is notarized by Apple.
- Quit AE, then install
Save your project, quit After Effects completely with Cmd+Q, then open the installer.
- Add it to the portrait layer
Reopen AE, find ASheng_MakeupContour under “Effect → ASheng - Portrait”, add it to a portrait photo or video, pick a built-in look from the library and fine-tune as needed.
Good to know
What kind of footage suits it best?
Currently best for frontal to three-quarter views (within about 45°), with the face uncovered and large enough in frame. In full profile (beyond about 55°) the makeup fades out and skin smoothing weakens; with hands or objects over the mouth or eyes the makeup may shift; fast head whips, motion blur and very small distant faces are not recommended. The “Usage Notes” at the bottom of the effect panel say the same.
What if no face is detected?
Makeup and reshaping are computed from facial landmarks, so nothing happens until a face is tracked. Try the other tracking engine, and switch “View” to “Landmarks” or “Detection Status” to see whether it has a lock. No footage is uploaded; everything runs on your Mac.
Several faces in the frame?
“Target” can be all faces, the largest face, or the one nearest a point you set. It is not identity recognition, so it may switch subjects when people cross.
If a hand or hair covers the face, does the makeup land on it?
“Occlusion Protection” has Off, Standard and Strong, cutting hands and hair out of the makeup area; “Strong” includes hair. But when a hand or object covers the mouth or eyes, the landmarks become unreliable and lips or eyeshadow may shift; reshaping such as slim face and big eyes ignores occlusion and pushes hair against the face along with it. Heavily occluded shots are not recommended for now, or check them frame by frame.
Can I make my own looks?
Yes. Save your settings to the library for one-click reuse; the 6 built-in looks also work as starting points.
Which bit depths are supported?
8-, 16- and 32-bit are all supported.
Does the Golden Pass cover it?
Yes. The Golden Pass covers every ASheng AE plugin, including future releases, so MakeupContour activates directly.
Can I use it without a license?
Yes, you can try it with a watermark on the output. With a valid MakeupContour license NFT or Golden Pass, click “Activate / Manage License” in the “License” group of the effect panel to activate.
Is there a Premiere version?
After Effects only for now. A Premiere version is in preparation and will be a separate product.
Who is the person in the demo videos?
The demo portrait footage was generated with Gemini; it is not a real person. The frames are actual ASheng MakeupContour renders, left and right in sync, with no further post work.