AFTER EFFECTS PLUGIN · EXPLOSION

ASheng
Blast

Blow up a title.
The pieces fly and land on their own.

Blast at a chosen point and time: pieces scatter and tumble away from the blast point, with slow motion and floor bounce; four blast points each control a zone; the layer assembles itself when it appears and explodes when it ends, no keyframes. 25 built-in presets, ready to use.

Apple Silicon · M seriesmacOS 14 or laterAfter Effects 2026GPU rendering

10 USD · 365-day license · 1 Mac

Output is watermarked until a license is activated. A license starts when the purchase completes and does not auto-renew; buy another when it expires. The Golden Pass already includes Blast. The live plan on the purchase page sets the price.

ShardsActual render of “AS” blown into random shards
Click to switch · all rendered by the plugin

⏩ Auto animation

Assembles when the layer appears,
explodes when it ends.

Normally you work out the blast time and set keyframes yourself. In Blast you just pick an “Animation” mode: ⏩ Assemble In (pieces fly back from everywhere and form the full picture), ⏩ Explode Out (auto-blast before the layer ends), or both. Trim or extend the layer and the animation follows; “Tail Slow” slows the motion down toward the end.

⏩ Assemble InWhen the layer appears, pieces fly back from everywhere and form the letters.
⏩ Explode OutBlasts automatically near the end of the layer, no timing to work out.
⏩ BothAssemble on entry, explode on exit: one option for a whole title card.
Set your own timing

Set how many seconds assembling and exploding take in “Duration”; for precise control switch to “Manual” and blast on each blast point’s own time.

Slow motion

The moment it explodes,
slow down.

“Slow-Mo” slows down a stretch of time after the blast; both its start and length are adjustable. Every tumbling piece and flying chip is clearly visible.

Slow-motion shardsSlows down after the letters explode; the pieces tumble slowly.
Bullet-time glassThe instant of impact stretched out, like bullet time in a film.

Floor

Pieces land,
bounce, and pile up.

Tick “Floor” and set its height, and pieces bounce when they hit that line. “Bounce” and “Floor Friction” decide whether they are bouncy rubber or a heavy pile of rubble. (The floor line in the demo is only a guide; the plugin does not draw a floor.)

Rubber bounceHigh bounce, low friction: the pieces keep bouncing.
Rubble pileLow bounce, high friction: they drop heavily and stay put.
Brick wall collapsePattern set to “Bricks”, the whole wall comes down.

Zones

Four blast points,
each with its own zone.

Up to 4 blast points, each with its own position, blast time, strength, direction and zone shape (circle, square, diamond, horizontal band, vertical band). Blast them together, in sequence, or pull the picture apart from the middle sideways or vertically.

Quad zonesFour square zones, blasted one after another.
Split apartTwo vertical bands pulled to the left and right.
Domino chainFour points fire one after another, like dominoes.
Zip openTwo horizontal bands part top and bottom like a zipper.

Five patterns

The same letters,
five ways to break.

“Pattern” decides what the pieces look like: shards, glass, bricks, triangles, by glyph. Piece size, how much finer it breaks near the blast point, and crack roughness are all adjustable.

“AS” blown into random shards
ShardsPieces of all sizes, the most versatile.
“AS” blown into glass fragments
GlassFine cracks, with lit edges and highlights.
“AS” broken into bricks
BricksNeat rows of bricks, made for collapsing.
“AS” broken into triangles
TrianglesLow-poly triangles with a game-like feel.
The two letters of “AS” flying apart
By GlyphNo cutting: each letter flies off in one piece.
Fine-tune

Piece size, size variation, elongation, crack gap, and “Seed”: change the number and the same settings break differently. When pieces flip over, another layer can serve as the back.

Thickness and glass

Not paper cut-outs:
pieces have thickness and lit edges.

“Thickness” gives the pieces a cross-section; “Edge Light” and “Highlights” make glass glint; “Debris” sprays an extra handful of fine chips. Raise “Toughness” and the object only cracks instead of falling apart.

Perfume bottle shattering on impact
Glass impactCracks burst outward from the point of impact.
Perfume bottle covered in cracks but still in one piece
Cracked, not brokenVery high toughness: only a web of cracks remains.
Glass dropFragments fall to the floor, bounce and scatter.
Thick chunks with visible cross-sections
Chunky slabsRaise the thickness and the pieces become solid blocks with visible sides.

Ways to blast

More than just outward.

“Direction” can be radial, a set angle, implode or vortex; combine it with shockwave speed, lift, toward-camera, and gravity that can go negative (pieces drift upward).

VortexPieces spiral around the blast point.
ImplodePieces pull in toward the blast point as if sucked in.
Wind awayA portrait blown apart from left to right.
Ash riseNegative gravity: fine pieces drift slowly upward.

Built-in styles

25 presets,
one click to apply.

Click a thumbnail in the “Presets” group of the effect panel to apply it, then fine-tune. Presets marked ⏩ animate by themselves.

Glass Impact preset thumbnail
Glass Impact
Bullet Time Glass preset thumbnail
Bullet Time Glass
Glass Drop preset thumbnail
Glass Drop
Shatter Burst preset thumbnail
Shatter Burst
Slow Burst preset thumbnail
Slow Burst
Floor Crash preset thumbnail
Floor Crash
Quad Zones preset thumbnail
Quad Zones
Split Apart preset thumbnail
Split Apart
Domino Chain preset thumbnail
Domino Chain
Zip Open preset thumbnail
Zip Open
Bouncy Pieces preset thumbnail
Bouncy Pieces
Rubble Pile preset thumbnail
Rubble Pile
Brick Wall Collapse preset thumbnail
Brick Wall Collapse
⏩Assemble In preset thumbnail
Assemble In
⏩Explode Out preset thumbnail
Explode Out
⏩Assemble & Explode preset thumbnail
Assemble & Explode
Vortex Tornado preset thumbnail
Vortex Tornado
Implode preset thumbnail
Implode
Shockwave Sweep preset thumbnail
Shockwave Sweep
Wind Away preset thumbnail
Wind Away
Glyph Break preset thumbnail
Glyph Break
Low-Poly Triangles preset thumbnail
Low-Poly Triangles
Chunky Slabs preset thumbnail
Chunky Slabs
Cracked Not Broken preset thumbnail
Cracked Not Broken
Ash Rise preset thumbnail
Ash Rise

What’s different

Blowing things up
should take less of your time.

What you wantThe usual wayASheng Blast
Title assembles on entry, explodes on exitKeyframe a blast at the in and out points⏩ Pick a mode; it follows the layer’s in and out points
Blast only part of the pictureSplit the layer into pieces and do each one4 blast points, each with a zone: circle, square, diamond, horizontal or vertical band
Slow down after the blastTime-remap the layer separatelySlow the post-blast stretch right in the panel
Pieces land, bounce and pile upSet up a separate physics simulationTick “Floor”, set height, bounce and friction
Glass thickness, lit edges, debrisStack bevels or extra layersThickness, edge light, highlights and debris built in
Blast point follows a moving, scaling objectKeyframe the blast position by handTick “Follow Object”

Getting started

Three steps to get going.

Requires an Apple Silicon (M-series) Mac, macOS 14 or later and After Effects 2026. No Intel Mac or Windows version yet.

  1. Download the installer

    Click “Download for Mac” on this page and unzip. The installer is notarized by Apple.

  2. Quit AE, then install

    Save your project, quit After Effects completely with Cmd+Q, then open the installer.

  3. Add it to a layer

    Reopen AE, find ASheng_Blast under “Effect → ASheng - Particles”, add it to a text or image layer, and start from a preset.

Good to know

Does the Golden Pass cover it?

Yes. The Golden Pass includes every ASheng AE plugin, including future ones, so Blast activates right away.

Do I really not need keyframes?

Not with ⏩ Assemble In / Explode Out. To blast on your own timing, choose “Manual”: each blast point has its own blast time, and every parameter can still be keyframed.

Which layers can I use it on?

Text, shapes, images, video and precomps. 3D layers are not supported yet; use a normal (2D) layer and get depth from “3D Tumble” and “Perspective”.

Do far-flying pieces get clipped?

“Max Spread” sets how far the output can extend beyond the layer, 2000 px by default. Raise it if pieces fly further.

Does the blast point follow a moving object?

Tick “Follow Object” and the blast points and zones move with the object’s position and scale (based on its bounds at the moment of the blast). Off by default.

Does it use the GPU?

Yes. Blast renders on the Apple Silicon GPU (Metal); if the GPU is unavailable it falls back to the CPU with the same result, just slower.

Can I use it without a license?

You can try it with a watermark on the output. With a valid Blast license or a Golden Pass, click “Open License Helper” in the “License” group of the effect panel to activate.

See the Golden PassAll plugins