AFTER EFFECTS PLUGIN · PARTICLES

ASheng
Emitter

Pick a preset,
and the particles fly.

Snow, rain, cherry blossoms, sparks, confetti, starlight, bursts… 34 built-in presets that work the moment you apply them. To tune it yourself there are 11 emitter shapes, 36 particle types (mix up to 6), six formations, eight color modes, plus wind and turbulence; with 3D on, particles gain depth and follow AE’s camera and lights.

Apple Silicon · M seriesmacOS 14 or laterAfter Effects 2026Metal accelerated

15 USD · 365-day license · 1 Mac

Output is watermarked until a license is activated. The license runs from the time of purchase and does not auto-renew; buy another to keep using it after it expires. The Golden Pass already includes Emitter. Prices follow the live plan on the purchase page.

Warp SpeedFrame from the Warp Speed preset
Click above to switch · every frame is rendered by the plugin with a built-in preset only, no extra tweaks

Emitter shapes

Where the particles come from
is up to you.

From a point, a line, a circle, a ring, a rectangle, the whole frame, to the shape of “This Layer” (text or logo); use “Top Edge” for snow and “Bottom Edge” for rising particles, and it fills the layer whatever its size. “Direction” can be an angle, outward, or along the shape’s normals; “Spread” sets how wide they scatter.

Particles emitted from a point in all directions
PointFrom one point in every direction.
Particles emitted upward from a line
LineAlong a line, all heading the same way.
Particles growing from inside a circle
CircleFrom anywhere inside the circle.
Particles growing only from a ring
RingOnly from the circumference.
Particles growing from inside a rectangle
RectangleFrom anywhere inside the box.
Particles filling the whole frame
Full FrameEverywhere in the frame — for snow and dust.
Particles growing from the shape of text
This LayerFrom the shape of text or a logo.
A radial burst
Burst · RaysRings of beams spreading outward.
A ring-shaped burst
Burst · RingsRing after ring expanding outward.

Formation

Not just one by one —
whole groups fly together.

“Formation” groups particles — single, row, grid, circle, triangle, arrow — and emits a whole group at once. “Hold → Scatter” keeps them in formation for a while (hold time, curl) and then breaks them up (scatter time, scatter direction, speed variance). Interval between groups, count per group, all-at-once or sequential wave, and stagger are all adjustable.

Emitted one at a time
SingleThe ordinary one-by-one emission.
A neat row of particles
RowA neat row flying together.
Particles arranged in a grid
GridArranged in a grid.
Particles arranged in a circle
CircleArranged in a circle.
Particles arranged in a triangle
TriangleArranged in a triangle.
Particles arranged as an arrow
ArrowArranged as an arrow.

Hold → Scatter

Burst · RaysRadial formation first, then a slow scatter.
Burst · RingsRings expanding outward with a slight curl at the edge.
Spiral BeamsBeams scattering with a twist.
Arrows OutwardArrow after arrow flying out in every direction.

Particle library

36 particle types,
mix up to 6 at once.

Dots, soft glows, star flares, snowflakes, raindrops, leaves, petals, bubbles, smoke, embers, confetti, hearts, sequins, trails, meteors, crosshairs… all built in, no footage to prepare. The “Particles” button opens a thumbnail window: click to add or remove, pick up to 6, and set each one’s share below.

Catalog of the 36 built-in particles, each with number and name
36 built-in particlesEach has its own size, randomness, spin, flip, trail length, and size and opacity curves over its life.

Mixing types

A single particle type: five-point star
1 typeFive-point stars only.
Three particle types mixed
3 typesConfetti, curled streamers, five-point stars.
Six particle types mixed
6 typesPlus hearts and sequins, each share adjustable.
Party CelebrationBuilt-in preset “Mix · Party Celebration”: four particle types, colorful gradient.

Color

Eight ways to color,
from solid to gradient.

Solid, two-color random, color over life, between two colors, plus three gradient modes: random pick, over life, by position. Gradients take extra stops with per-stop opacity, come with a swatch library, can be saved as your own and reversed in one click. The eighth mode, “Source Colors”, samples the particle color straight from the layer below.

Single-color particles
SolidOne color.
Two colors assigned at random
Two-color RandomTwo colors; each particle picks one.
Particles turning from white to red over their life
Color over LifeSlowly shifts from color 1 to color 2.
Random colors from a gradient
Gradient RandomEach particle picks a random color from the gradient.
Particles traveling the whole gradient over their life
Gradient over LifeRuns the full gradient from birth to death.
Gradient applied by position
Gradient by PositionColored by where the particle is.

Life · Motion · Wind

Drift, fall, get blown,
get pulled in.

Life

Lifetime and randomness; size over life constant, growing, shrinking, grow-then-shrink or pulsing; opacity fade in/out, fade out only, flash or constant.

Motion

Speed and randomness, four speed distributions (uniform, a few fast, a few slow, both), gravity, air drag.

Wind

Direction and strength; wind can be uniform or patchy, with eight patchiness sources including a layer; adjust patch size, change speed and sweep speed, and show the wind field.

Turbulence

Seven types: curl, turbulence, blocks, buoyancy, cells, noise, strands. Strength, size, octaves and change speed are adjustable, and the flow can be shown.

Attractor

Place an attractor in the frame: pull, vortex, range; particles that reach it can be absorbed and vanish. A negative pull repels instead.

Motion Blur

Off, follow comp settings, or on, with shutter angle and phase. With 3D on, particles flying toward the camera trail longer.

3D and lights

Particles have depth
and are lit by AE’s lights.

Tick “Enable 3D” on the emitter: particles gain depth — smaller far away, larger up close, fading out first as they near the lens. The plugin reads the comp’s active camera (depth of field can follow it) and up to 8 lights — ambient, parallel, point, spot — point lights brighten near and dim far, spotlights darken outside the cone, and light color tints the particles. With no lights in the comp, particles are unlit, just like AE layers.

Snowflakes without 3D
Flat (3D off)All particles on one plane.
Snowflakes with 3D on, showing depth
3D onParticles near and far, sizes staggered.

On text and logos

Particles grow out of the letters.

Set the emitter shape to “This Layer” and particles emit from the shape of text or a logo; sample by alpha, luminance or edges, with an adjustable threshold. “Stacking” offers particles on top, source on top, particles only, particles cut out of source, or inside source only.

Text Gold Dust RiseBuilt-in preset “Text Gold Dust Rise” on a text layer.

Preset library

Once it’s tuned,
save it as your own preset.

The 34 built-in presets go into the library at install; “Open Preset Library” shows thumbnails and applies with one click; “Save Current Settings” stores what you tuned for later projects. Presets you edit are never overwritten by updates, and deleted ones don’t come back on their own.

What’s different

Making particles —
Emitter wants to cost you less time.

What you wantThe usual wayASheng Emitter
Snow, rain, confetti, sparksEach one needs a particle setup from scratch34 built-in presets — apply, then fine-tune
Choosing particle shapesPrepare sprite images or draw masks yourself36 built in, picked from a thumbnail window, mix up to 6
Rows, circles, arrowsPlace and animate each one by handFormation: row, grid, circle, triangle, arrow
Hold, then scatterWork out each particle’s launch time and direction yourselfHold time, curl, scatter time — three fields
Growing from text or a logoMake a separate mask, then emit from a layerEmitter shape “This Layer” reads the shape directly
Patchy wind, turbulenceLayer on a wind field or expressionsBuilt-in wind and seven turbulence types, with wind field and flow display
3D, camera, lightsSwitch to a 3D particle system or a separate projectTick Enable 3D; it reads AE’s camera and lights

Getting started

Three steps to get going.

Requires an Apple Silicon (M-series) Mac, macOS 14 or later and After Effects 2026. No Intel Mac or Windows version yet.

  1. Download the installer

    Click “Download for Mac” on this page and unzip. The installer is notarized by Apple.

  2. Quit AE, then install

    Save your project, quit After Effects completely with Cmd+Q, then open the installer.

  3. Add it to a layer

    Reopen AE, find ASheng_Emitter under “ASheng - Particles”, add it to a solid, adjustment, text or shape layer, then open the “Preset Library” and pick one.

Good to know

Where is it in AE?

Under “ASheng - Particles” in the Effect menu; the name is ASheng_Emitter.

Does the Golden Pass cover it?

Yes. The Golden Pass covers every ASheng AE plugin, including future releases, so Emitter activates directly.

Which kind of layer should it go on?

A solid or adjustment layer is simplest; text and shape layers work too, with “This Layer” emitting from their shape. To use the 3D camera and lights, the effect must sit on a 2D layer.

Is the result the same every time?

Particles are driven by the “Random Seed”; with the same seed, positions are identical every render. Change the seed for a different look.

Which bit depths are supported?

8-, 16- and 32-bit are all supported.

Does it use the GPU?

Yes. Particles render on the Apple Silicon GPU (Metal); when the GPU is unavailable it falls back to the CPU with the same result, only slower.

Can I use it without a license?

Yes, you can try it with a watermark on the output. With a valid Emitter license NFT or Golden Pass, click “Activate / Manage License” in the “License” group of the effect panel to activate.

See the Golden PassAll plugins