AFTER EFFECTS PLUGIN · TRANSITION

ASheng
FireTransition

Let the picture
burn away.

Apply it to the layer that should disappear; a fire starts where you say, and the picture burns away piece by piece to reveal the layer beneath. Seven flame types, ignition position and radius, wind, smoke and scorch marks are all adjustable; on the last frame, fire, smoke and sparks are always fully cleared, nothing to patch by hand.

Apple Silicon · M seriesmacOS 14 or laterAfter Effects 2026GPU accelerated

15 USD · 365-day license · 1 Mac

Output is watermarked until a license is activated. The license runs from the time of purchase and does not auto-renew; buy another to keep using it after it expires. The Golden Pass already includes FireTransition. Prices follow the live plan on the purchase page.

Campfire · Bottom up
Click above to switch · every frame is rendered by the plugin core (layer A burns away to reveal layer B)

Ignition

Where the burn starts
is up to you.

“Ignition Direction” can be bottom, top, left, right, random, or “Ignition Points”: place up to 3 draggable points, each with an “Ignition Radius” that catches fire all at once before spreading outward. Orange circles are drawn in the comp viewer; drag them to resize. “Reverse” flips the whole order, “Pattern Size” sets how coarse the burning edge is, and a new “Seed” gives a new burn.

Ignition radiusEverything within 240 px ignites at once, then burns outward.
Three ignition pointsThree spots ignite together and the fires meet in the middle.
Top downIgnition direction set to “Top”.
Left to rightIgnition direction set to “Left”.

Flames

Seven flames,
not just a color change.

Each flame has its own height, flicker, color temperature, smoke color and sparks: paper, campfire, candle, gas blue, gasoline, alcohol, smoldering. The panel sliders (flame height, intensity, tongue width, rise speed, flicker, hue, sparks, glow, heat distortion) multiply onto the flame’s native look, so switching flame type never scrambles the values you have already set.

A paper-burn flame burning across a portrait
Burning PaperOrange-red fire curling up piece by piece.
A campfire flame burning across a portrait
Campfire WoodThe everyday fire: tall, swaying tongues.
A candle flame burning across a portrait
CandleSmall whitish flame, bright and steady.
A gas blue flame burning across a portrait
Gas BlueBluish flame, no smoke.
A gasoline blaze burning across a portrait
Gasoline BlazeFierce yellow fire with black smoke.
A pale alcohol flame burning across a portrait
Alcohol FlamePale violet fire, almost no smoke.
A smoldering flame burning across a portrait
SmolderingTiny flame, dark red embers and thin smoke.
One dropdown

Change “Flame Type” and it burns differently; for your own color, spin “Flame Hue”.

Wind and smoke

When the wind blows,
fire and smoke lean together.

“Wind” runs from −100 to 100, negative to the left and positive to the right; “Gusts” make it come in bursts, and “Turbulence” varies direction and strength over position and time instead of one uniform direction. The wind’s range can be everything, a circle, or a mask, so only part of the frame is blown.

Wind leftWind −90%: tongues and smoke all lean left.
Wind rightWind +80%, turbulence 50%.

Five kinds of smoke, each with its own shape

“Smoke Type” can follow the flame type (Auto) or be set on its own — wisps, white, gray, thick black, billowing — without changing the fire or the scorch. You can also choose where smoke rises (the whole edge, a few spots, a few columns), its density variation, darkness, how much the fire lights it, and how fast it dissipates.

Wispy smoke drifting across the burning picture
WispsThin threads of smoke.
White smoke drifting across the burning picture
WhitePale vapor, like steam.
Gray smoke drifting across the burning picture
GrayThe familiar gray smoke column.
Thick black smoke drifting across the burning picture
Thick BlackThe black smoke of burning fuel or plastic.
Billowing smoke drifting across the burning picture
BillowingGreat rolling clouds tumbling upward.
Smoke is lit by the fire

The base of the smoke nearest the fire glows orange, returning to its own color higher up.

Scorch

Detail before the fire arrives
and after it has passed.

Before the fire arrives the picture yellows and browns (scorch); the burning edge has a ring of char and a glowing ember line; burnt areas leave gray-white ash that flakes away, then dark red glows slowly die out with thin smoke (smolder). Five sliders: scorch, char width, ember line, ash, smolder — turn them down for a clean cut, up for a charred ruin.

⏩ Auto transition

No keyframes —
the transition burns itself out.

Set “Burn Mode” to “Burn In at In Point” and the layer burns in from its start; “Burn Out at Out Point” burns it away at the end; “Both” does both. “Burn Duration” sets the whole transition length, including fire, embers and smoke clearing. For manual control choose “Manual Progress” and keyframe 0 to 100%.

The transition always ends clean: burning out, the layer’s last frame is fully transparent; burning in, the final frame is the untouched source with no smoke, sparks or scorch left over. Below is the last second of one transition: fire out, smoke gone, only the picture beneath remains.

Five frames from the last second of a burn transition, fire and smoke clearing to a clean picture
Ending sequenceLeft to right: embers, smoke clearing, clean.

More

Fire reaches past the layer,
and the output bounds grow automatically.

Flames, smoke and sparks extend beyond the layer bounds and the plugin enlarges the output area so nothing is clipped. “GPU Acceleration” is on by default, with flame shading, glow and noise on the Apple Silicon GPU (Metal); it falls back to the CPU with identical results when the GPU is unavailable. 8-, 16- and 32-bit color are supported.

What’s different

Making a burn transition —
FireTransition wants to cost you less time.

What you wantThe usual wayASheng FireTransition
The picture burning awayOverlay fire footage, align it by hand and mask itThe fire follows the burning edge and the picture really burns away
Choosing where it burnsFootage has a fixed direction; moving it means redoing itBottom, top, left, right, random, or up to 3 ignition points with radius
Changing the flameSwap in different footage and regradeSeven flames in one dropdown, smoke switchable on its own
Wind directionFootage direction is fixedWind, gusts, turbulence, and wind on just part of the frame
A clean endingFade out the fire and smoke layer by layer yourselfOn the last frame, fire, smoke and sparks are always cleared

Getting started

Three steps to get going.

Requires an Apple Silicon (M-series) Mac, macOS 14 or later and After Effects 2026. No Intel Mac or Windows version yet.

  1. Download the installer

    Click “Download for Mac” on this page and unzip. The installer is notarized by Apple.

  2. Quit AE, then install

    Save your project, quit After Effects completely with Cmd+Q, then open the installer.

  3. Add it to the layer that should disappear

    Reopen AE, find ASheng_FireTransition under “ASheng - Elements”, add it to the layer to be burned and put the next picture beneath it; set “Burn Mode” to auto and it burns at the layer’s in or out point.

Good to know

Where is it in AE?

Under “ASheng - Elements” in the Effect menu; the name is ASheng_FireTransition.

Does the Golden Pass cover it?

Yes. The Golden Pass covers every ASheng AE plugin, including future releases, so FireTransition activates directly.

How do I make a transition?

Put the layer that should disappear on top and the next picture beneath it, and add FireTransition to the top layer. With “Burn Mode” set to “Burn Out at Out Point”, the layer burns away in its final stretch to reveal the picture below; choose “Burn In at In Point” to burn in from the start.

Does the fire get clipped at the layer bounds?

No. Flames, smoke and sparks extend past the layer and the plugin enlarges the output area automatically.

Which bit depths are supported?

8-, 16- and 32-bit are all supported.

Does it use the GPU?

Yes. “GPU Acceleration” under “Output” is on by default and renders on the Apple Silicon GPU (Metal); when the GPU is unavailable it falls back to the CPU with the same picture, only slower. This option is a per-machine preference and is not saved into presets.

Can I use it without a license?

Yes, you can try it with a watermark on the output. With a valid FireTransition license NFT or Golden Pass, click “Activate / Manage License” in the “License” group of the effect panel to activate.

See the Golden PassAll plugins