AFTER EFFECTS PLUGIN · LIGHT RAYS

ASheng
SkyShine

Let titles and photos
shoot out rays of light.

Volumetric beams shoot out from a light source for sunlight breaking through, stage followspots, sweeps and light in the air. Beams radiate from any center point, with length, width, brightness and color adjustable; they flow, flicker, and can carry mist and dust. 30 built-in presets, ready the moment you apply them.

Apple Silicon · M seriesmacOS 14 or laterAfter Effects 2026Metal accelerated

15 USD · 365-day license · 1 Mac

Output is watermarked until a license is activated. The license runs from the time of purchase and does not auto-renew; buy another to keep using it after it expires. The Golden Pass already includes SkyShine. Prices follow the live plan on the purchase page.

Classic“AS” emitting radial warm-white beams
Click to switch · all rendered by the plugin

⏩ Streak texture

The beams aren’t static —
they flow and sweep.

“Streak Texture” in the “Beam Animation” group grows fine light-and-dark stripes inside the beams that move on their own: crossing, swinging, flowing outward along the beam, sweeping in one direction. No keyframes; speed, density and layer count are adjustable.

Streak textureTwo layers of stripes slide across each other, giving the beams texture.
Fine streaksDensity up, three layers stacked, like fine threads of light.
Sweep rightStripes sweep in one direction.
Swinging beamsBeams swing gently side to side, like stage lights.
Flow outStripes flow along the beams out from the letters.
Six motions

Cross, swing, flow out, drift, slide, directional. Speed can be Still / Slow / Medium / Fast or custom; “Layer Speed Variance” gives each layer its own pace.

⏩ Flicker

Light that breathes,
wavers and flickers.

No row of brightness keyframes needed. Eight flicker characters: random, candle, glitch, breathe, heartbeat, strobe, lightning, neon, each with its own speed and strength; beams can be out of sync, and you can flicker only the beams or everything together.

CandleFine, broken wavering, like a flame.
Neon buzzAn occasional jitter, like an old neon tube.
Breathing lightSlowly brighter, slowly dimmer, in and out.

Air in the light

A beam needs
dust and smoke in it.

Real beams are visible only because something is in the air. “Atmosphere” adds dust, smoke and mist in nine kinds: mist, smoke, vortex, ripple, gas, caustics, dust, cloud, grain. Amount, size, detail, drift direction and speed are adjustable.

DustFine dust drifting in the beams.
SmokeSlowly rolling smoke that sets the beams off.
Misty morningA thin mist for softer light.

Light source

Where the light comes from
is up to you.

Beams radiate from the “Light Source → Center” point — put it anywhere, or keyframe it to move. What in the frame emits light: by luminance (bright areas glow), by alpha (the object’s outline), or edges only.

Beams emitted by luminance
By luminanceDefault: the brighter the area, the stronger the light.
Beams emitted from the alpha outline
By alpha outlineThe object’s outline becomes the light source.
Beams emitted from edges only
EdgeLight only from the contour edges.
Orbiting sourceThe center circles the letters and the beams turn with it.
Sweeping sourceThe source sweeps left to right, like a searchlight.

⏩ Zone glow

Light only
within one zone.

Limit where the beams appear: a band sweeping across, or a circle slowly growing, with everything outside untouched. To draw the zone yourself, apply a layer mask and the light appears only inside it.

SweepA band sweeps over the letters; light shines only inside it.
Circular zoneThe circle grows and the light opens ring by ring.

Shaping the beams

Length and glow,
one slider each.

There are also brightness, falloff, beam blur, reverse, boost and more. Below is “Classic Shine” with a single parameter changed.

Beam length

Beam length 35, a short burst
Short 35Beams reach only a little way.
Beam length 70
Default 70Ordinary length.
Beam length 100, reaching the frame edge
Long 100Reaching the edge of the frame.

Glow

No glow
No glowBeams only.
Glow 35, a ring of light around the letters
Glow 35A ring of light rises around the letters.
Glow 70, a pronounced glow around the letters
Glow 70Bigger and brighter glow.

Eight coloring modes

What color the light is
has eight answers.

Source color (follows the picture), solid, gradient by luminance, by distance, by angle, texture map, stripes, procedural noise. The eight images below show some of them; each can be fine-tuned further.

“AS” emitting gold beams
GoldSunset, golden hour.
“AS” emitting ice-blue beams
Ice BlueCold light, a tech feel.
“AS” emitting rose beams
RoseSoft pink light.
“AS” emitting aurora-green beams
Aurora GreenCold green light.
“AS” emitting rainbow beams that change with angle
SpectrumBy beam angle, one turn runs the whole color wheel.
“AS” emitting beams that shift color from near to far
Distance GradientThe farther from the source, the further the color shifts.
“AS” emitting separate bars of light
Light BarsBeams cut into bars, like stage lights.
“AS” emitting beams colored by a noise texture
Noise ColorsProcedural coloring; every beam a different color.

Put together

Stack it all
and you have a shot.

God RaysLong beams + slowly flowing stripes + mist, like light through a gap in the clouds.
SunburstDense gold rays flowing out in every direction.

Built-in styles

30 presets,
one click to apply.

Click a thumbnail in the effect panel’s “Preset Library” to apply it, then fine-tune as needed; your own settings can be saved as presets too. Those marked ⏩ move on their own.

Classic Shine preset thumbnail
Classic Shine經典光芒
Soft Glow preset thumbnail
Soft Glow柔光
Long Beams preset thumbnail
Long Beams長光束
Short Burst preset thumbnail
Short Burst短爆閃
Backlight preset thumbnail
Backlight逆光
Golden Hour preset thumbnail
Golden Hour黃金時刻
Ice Blue preset thumbnail
Ice Blue冰藍
Rose Light preset thumbnail
Rose Light玫瑰光
Aurora Green preset thumbnail
Aurora Green極光綠
Spectrum preset thumbnail
Spectrum光譜
Distance Gradient preset thumbnail
Distance Gradient距離漸層
Light Bars preset thumbnail
Light Bars光條
Noise Colors preset thumbnail
Noise Colors雜訊色
Edge Rays preset thumbnail
Edge Rays邊緣放射
Outline Glow preset thumbnail
Outline Glow外緣發光
⏩Streak Texture preset thumbnail
Streak Texture光芒紋理
⏩Fine Streaks preset thumbnail
Fine Streaks細密光芒
⏩Sweep Right preset thumbnail
Sweep Right向右掃過
⏩Swinging Beams preset thumbnail
Swinging Beams擺動光束
⏩Flow Out preset thumbnail
Flow Out向外流動
⏩Candle Light preset thumbnail
Candle Flicker燭光
⏩Neon Buzz preset thumbnail
Neon Buzz霓虹嗡嗡
⏩Breathing Light preset thumbnail
Breathing Light呼吸燈
⏩Dusty Beams preset thumbnail
Dusty Beams灰塵光束
⏩Smoky Beams preset thumbnail
Smoky Beams煙霧光束
⏩Misty Morning preset thumbnail
Misty Morning清晨薄霧
⏩Light Sweep preset thumbnail
Light Sweep掃光
⏩Spotlight Zone preset thumbnail
Spotlight Zone聚光區
⏩God Rays preset thumbnail
God Rays神之光
⏩Sunburst preset thumbnail
Sunburst太陽放射

What’s different

Making light rays —
SkyShine wants to cost you less time.

What you wantThe usual wayASheng SkyShine
Beams that move and have textureStack textures and keyframe by hand⏩ Six streak-texture motions, just pick one
FlickerA row of random brightness keyframes⏩ Eight flicker characters with their own speed and strength
Dust and mist in the lightStack a particle or smoke layerNine “Atmosphere” kinds that follow the beams
Light in one zone onlyMake your own mask and stack another layerA band, a circle, or a layer mask
Light colorA solid or one gradientEight coloring modes, including gradients by distance and angle
Render speedAll CPU renderingThe costly radial blur runs on the Apple Silicon GPU (Metal), falling back to CPU automatically

Getting started

Three steps to get going.

Requires an Apple Silicon (M-series) Mac, macOS 14 or later and After Effects 2026. No Intel Mac or Windows version yet.

  1. Download the installer

    Click “Download for Mac” on this page and unzip. The installer is notarized by Apple.

  2. Quit AE, then install

    Save your project, quit After Effects completely with Cmd+Q, then open the installer.

  3. Add it to a layer

    Reopen AE, find ASheng_SkyShine under “Effect → ASheng - Light”, add it to text or a layer, and start from a preset in the library.

Good to know

Beams disappear on a 3D layer?

Go to “Composition Settings → 3D Renderer” and choose Classic 3D. Advanced 3D does not support effects on 3D layers — an After Effects limitation; 2D and adjustment layers are unaffected.

Does the Golden Pass cover it?

Yes. The Golden Pass covers every ASheng AE plugin, including future releases, so SkyShine activates directly.

Do I really not need keyframes?

Streak texture and flicker move on their own, no keyframes needed. For manual control set “⏩ Motion” to “Still”; every parameter can still be keyframed.

Which layers can I use it on?

Text, shapes, images, video and precomps all work. To move the light, drag the “Center” point in the “Light Source” group, or keyframe it.

Which bit depths are supported?

8-, 16- and 32-bit are all supported.

Does it use the GPU?

Yes. The costly radial blur runs on the Apple Silicon GPU (Metal), the rest on the CPU. When the GPU is unavailable it falls back to the CPU with the same result, only slower.

Can I use it without a license?

Yes, you can try it with a watermark on the output. With a valid SkyShine license NFT or Golden Pass, click “Activate / Manage License” in the “License” group of the effect panel to activate.

See the Golden PassAll plugins